One of my favs among the characters I got to design - the young version of Stone. I like the sporty / punk look along with the blue hair :)
It was fun to work out all the little details around her.
The big yellow raincoat
For a scene when Stone is in the shower, it required further exploration to the scars and tattoos on her.
The Sword and Wings tattoo on her back along with scripture. The enhanced hand illustration was used for the Collector's Edition box art.
Stone's look during her time in jail. Was fun to go through different stages of Stone.
The worn and basic synthetic arm that Stone has.
Stone's look when she joins the Zombie Unit.
Some details of Stone.
Hairstyle explorations for Stone.
Alternate colors for Stone and some early sketches.
Cortez - the big and thoughtful protector of the team.
Doc is the cool and calm healer of the team.
Herzog is the the rash and wild sniper of the team.
Gunsmith was portrayed by Stefanie Joosten pretty early on. It was definitely fun to match her with Paws. Never thought I would get to design a cat :)
Gunsmith and her tactical gear.
August is designed to be a big and strong warrior. Was fun to work out his futuristic tech / tactical outfit.
Few details of August
October is the opposite of August. She is in the workers' outfit and gears.
Kolchak is a master sniper with a high technology camo suit to help her hunt.
The skeletal framework holds up the adaptive digital camo covering.
Kolchak's sniper rifle. The team wanted a mix of old school and modern on it.
Henchman is a cold killer that's ready to pull the trigger anytime.
Henchman's sidearms.
Madame Wong is a sexy and elegant lady that works with Mr. X.
Mr. X is always properly dressed up when accompanying Wong.
Mr. X's fancy umbrella to keep Wong safe and covered.
Mustafa is a futuristic dealer of the black market. Loves to display his power and wealth with all the gold.
Mustafa's look with his jacket.
Captain is the father figure of the Zombie Unit. Has now a synthetic arm from an incident in the past.
Captain likes to keep it old school with his revolver.
Enemies - Melee. A quick and sharp opponent of the Engel corporation.
Alternate color exploration.
The Ninja of Engel. Fast and powerful with his blades and weapons.
Color explorations.
An early look of the ninja before going for something less symmetrical with the mask.
Heavy Merc armed with exo-skeleton and a powerful rifle
Heavy Merc armed with exo-skeleton and a powerful rifle
Heavy Merc - alternate colors
The Walker Tank and its arsenal of weapons and tech.
The Walker Tank and its arsenal of weapons and tech.
Space Runaway mech designed for the retro mini-game within the game's world. Super fun one to design. Drawing inspirations from Gundam, Macross and Patlabor.
Space Runaway is armed with a powerful rail gun!
Details of Space Runaway.
Early sketches of Space Runaway.
Weapon - Ghost. Based on the PPK.
Weapons - Avenger. Futuristic rifle. Based on the Vector
Weapon - Butcher. Modern Shotgun.
Weapon - Gentlemen. Double Barreled Shotgun.
Weapons - Bouncer. Based on the SPAS12
Weapon - Charger. Based on the 433
Weapon - Flying Pig. Based on the MGL
Weapon - Flying Pig. Based on the MGL
Flying Pig - color / variations.
Weapon - Mechanic. Based on the p90
Weapon - Hyena. Based on the LWCR SMG
Weapon - HellHound M80 Heavy Machine Gun.
Weapon - HellHound M80 Heavy Machine Gun.
Hellhound color explorations.
Weapon - Ripper XR. The Deadly Chainsaw
Weapon - Taker. Based on the Five Seven.
Weapon - GR15 frag grenade.
Weapon - GR15 frag grenade.
Weapon - GR15 frag grenade.
Weapon - GR17 frag grenade.
Weapon - GR17 frag grenade.
Weapon - GR17 frag grenade.
Wanted: Dead Media Kit. Includes the GR17 grenade replica!
Wanted: Dead Collector's Edition. Worked on the logo design, cover art illustration (synthetic hand), Zombie Unit design, Design Works artbook featuring collection of my characters and weapons done for the game.
Wanted: Dead
Concepts done for Wanted: Dead (2023).
A lot of fun working with 110 Industries on this project.