SONIC 3 : ECLIPSE CANNON

Compilation of shots of the Eclipse Cannon from SONIC 3. Incredible work from ILM to push the design to the next level!

Eclipse Cannon final concept. I really love how the solar panel moustache turned out :)

Eclipse Cannon final concept. I really love how the solar panel moustache turned out :)

[keyframe painting] Eclipse Cannon transforms in space.

[keyframe painting] Eclipse Cannon transforms in space.

[keyframe painting] Eclipse Cannon charges up

[keyframe painting] Eclipse Cannon charges up

[keyframe painting] Sonic and Shadow speeding towards the Eclipse Cannon

[keyframe painting] Sonic and Shadow speeding towards the Eclipse Cannon

Design + making sure it all transforms to what the story needs. Challenging but so much fun!

Designed a lot of moving parts for the cannon arms to make the whole thing more dynamic when it transforms and takes the shot!

Designed a lot of moving parts for the cannon arms to make the whole thing more dynamic when it transforms and takes the shot!

Eclipse Cannon mechanism - Super fun to design those solar panels to deploy and instantly give the whole design the signature Robotnik look :)

Eclipse Cannon mechanism - Super fun to design those solar panels to deploy and instantly give the whole design the signature Robotnik look :)

Eclipse Cannon transformation sequence. Very challenging design to get the 'cannon arms' to tuck into the underside. (Unfortunately the arm transformation not used in the film)

Eclipse Cannon transformation sequence. Very challenging design to get the 'cannon arms' to tuck into the underside. (Unfortunately the arm transformation not used in the film)

Landing Gear

Landing Gear

Cupola & Access Hatch

Cupola & Access Hatch

Side Thrusters & Landing Gear

Side Thrusters & Landing Gear

Early exploration sketches. This established the overall direction to take before 3D concept phase.

Early exploration sketches. This established the overall direction to take before 3D concept phase.

Blockout and exploring the mechanics of the cannon arms.

Blockout and exploring the mechanics of the cannon arms.

Defining the mechanism and details of the cannon arms.

Defining the mechanism and details of the cannon arms.

Exploration of additional solar panels.

Exploration of additional solar panels.

Early development and blocking. Visualizing how it makes the shot.

Early development and blocking. Visualizing how it makes the shot.

Early development and blocking. Spaceship mode with thrusters bringing it up to space.

Early development and blocking. Spaceship mode with thrusters bringing it up to space.

Eclipse Cannon - interior design. Working out the space and how things fit inside.

Eclipse Cannon - interior design. Working out the space and how things fit inside.

Designing it like a nuclear fusion reactor. Shadow would race around the walls to power the cannon.

Designing it like a nuclear fusion reactor. Shadow would race around the walls to power the cannon.

Reactor core that transfers the energy out to the cannon arms.

Reactor core that transfers the energy out to the cannon arms.

Cupola design. (different from final version in the film)

Cupola design. (different from final version in the film)

Charging up with Shadow's energy!

Charging up with Shadow's energy!

Challenging to design interior space with a circular layout; making sure all sorts of design variations sit and fits.

Challenging to design interior space with a circular layout; making sure all sorts of design variations sit and fits.

Finding interesting way for Shadow's energy to flow around the interior.

Finding interesting way for Shadow's energy to flow around the interior.

Reactor core with connection to the cannon arms.

Reactor core with connection to the cannon arms.

Compilation of shots of the Eclipse Cannon Interior from SONIC 3. Incredible work from ILM!

Had the incredible opportunity to design the Eclipse Cannon for SONIC 3 (2024)! So fun really pushing the design and the mechanics of it.
Absolutely an amazing time working on this with Jeff and the S3 team.
Director - Jeff Fowler
Production Designer - Luke Freeborn.
VFX Supervisor - Ged Wright